Portfolio by Chris Huider

Terrain Generation

Year made

  • 2023

Software

  • Unity3D

Language

  • C#

Project Duration

  • 1 Month

Team

  • Solo Project

Links

Description

In the third year of my Bachelor at the AUAS I researched terrain generation.
This led me to create an algorithm for generating terrain using only a height map texture. The terrain features textures based on terrain's slope and procedurally generated grass and trees. (You can find the entire process and more on the wordpress website.)

What did I learn?

  • Improved my knowledge of how Unity stores data on meshes.
  • Improved my knowledge of how to make meshes using an algorithm.
  • Improved my knowledge on scriptable object back-end.
  • Learned how to store data as a child of a scriptable object.
  • Learned how to generate and modify textures using an algorithm.
  • Learned how to make and blend triplanar textures using an algorithm.
  • More media