Astral Drift
Astral Drift is a shoot 'em up mobile game made in collaboration with the Mediacollege Amsterdam. It was made in Unity3D using C#.
*Code examples included
Currently looking for Gameplay Programmer,
Tools Programmer or Backend Programmer vacancies.
Hi and welcome! Nice to see you here. I'm Chris Huider, a mad scientist type game programmer.
Cooking up algorithms, designing code structure and improving existing code is what I do daily.
I pride myself on writing clean, readable and reusable code, as well as my debugging and fast learning skills.
I've always loved stories, whether it be a good book, movie, series or anything alike. I can appreciate good writing, animation or a performance for an actor and when every aspect matches up it creates a great experience, pulling you into the piece of media. When pulled into the story, you get to relate to a character or situation and feel what they feel. Gaming often takes this concept and makes a player not just relate, but actually become the character. Creating such experiences is what drives me to work on games.
I chose programming because I always had an affinity for computers. Starting at seven years old on my first laptop until today, computers have played a big part in my life. My love for problem solving and math skills, as well as some influences from friends and relatives made me decide to become a programmer, but I didn't want to be just any programmer. Being a gamer for years and loving creative processes like drawing and writing, made me choose to be a game programmer.
C#, Java
Unity3D, Blender, Figma, Jetbrains Rider, Visual Studio
Git
Scrum, Kanban
Take a look at some of the projects I've worked on.
Astral Drift is a shoot 'em up mobile game made in collaboration with the Mediacollege Amsterdam. It was made in Unity3D using C#.
*Code examples included
The Visual Scripting Creator is a set of tools to create your own visual scripting tool in Unity. It was made in Unity3D using C#.
*Code examples included
Invasion was my first ever Game Development project. It was made in Processing using Java.
Macadamia is a visual scripting tool made during my internship at the Royal Dutch Airlines (KLM). It's used for storing cockpit procedure actions. It was made in Unity3D using C#.
This page includes some more projects I worked on, which I think are also worth taking a look at.