Portfolio by Chris Huider

Macadamia

Year made

  • 2023

Software

  • Unity3D

Language

  • C#

Project Duration

  • 2 Months

Team

  • Solo project

Links

    • No links available

Description

In the third year of my Bachelor at the AUAS I interned at the KLM XR Center of Excellence. During this internship I had to rework a node system made for creating graphs containing cockpit procedure sequencing called 'Macadamia'.

What did I learn?

  • Learned how to create custom editor windows.
  • Learned how to use Unity's UIElements system.
  • Learned about scriptable object back-end.
  • Learned about the positives and negatives of using scriptable objects.
  • Learned how to use Unity's experimental GraphView.
  • Learned how to design user interfaces for developer tools.
  • Learned the basics of user experience in relation to developer tools.
  • More media