Mesh Slicer
Year made
- 2022
Software
- Unity3D
Language
- C#
Project Duration
- 1 Month
Team
- Solo Project
Links
- No links available
Description
In the third year of my Bachelor at the AUAS I interned at the KLM XR Center of Excellence. During this internship I made the functionality for, how I can best describe it, VR fruit ninja. To achieve this, I created an algorithm which can split a single mesh into two meshes using a single plane or multiple connected planes.