Chris Huider

Currently looking for Gameplay Programmer,
Tools Programmer or Backend Programmer vacancies.

Who am I

Hi and welcome! Nice to see you here. I'm Chris Huider, a game programmer who's hard working and eager to learn. I pride myself on writing clean, reusable and well thought out code as well as my ability to learn quick and adapt fast.

My passion

I've always been someone who can really place themselves inside a story or character and I've been able to experience and feel things through games and other media as though I had just experienced it for myself. I want to bring these kinds of experiences and feelings to everyone. I want people to live and experience games as I always have and strife to bring them the best experience possible, whether that is through writing, visual or sound design or just good programming.

Languages

C#, Java

Software

Unity3D, Blender, Figma, Jetbrains Rider, Visual Studio

Version control

Git, Sourcetree, Github Desktop

Project management

Trello, Github Projects

Projects I've worked on

Take a look at some of the projects I've worked on.

Astral Drift

Astral Drift is a shoot 'em up mobile game made in collaboration with the Mediacollege Amsterdam. It was made in Unity3D using C#.

*Code examples included

Visual Scripting Creator

The Visual Scripting Creator is a set of tools to create your own visual scripting tool in Unity. It was made in Unity3D using C#.

*Code examples included

Invasion

Invasion was my first ever Game Development project. It was made in Processing using Java.

Macadamia

Macadamia is a visual scripting tool made during my internship at the Royal Dutch Airlines (KLM). It's used for storing cockpit procedure actions. It was made in Unity3D using C#.

More Projects

This page includes some more projects I worked on, which I think are also worth taking a look at.

Get in touch

  • Country

    The Netherlands